Three Heads
Timeline: 08/2022
Category: Interactive Sculpture
Tools & Technologies: Fibrics, Pepakura, Adobe Suite, TouchDesigner, Cinema 4D, Leap Motion controller
Three Heads is an interactive sculpture that brings soft fabrication and digital interaction into a single object, treating the act of looking at oneself as a layered and unstable experience. I modeled a low-polygon head in Blender, unfolded it into flat sections through Pepakura, and used the paper template to cut and assemble three fabric heads, each filled by hand and arranged for a full three-hundred-and-sixty-degree view. The fabric heads sit alongside a digital companion: a cube programmed in TouchDesigner where each of three visible faces reveals a different rendered head from inside, composited through a tailoring technique that hides the geometry behind the surface of the cube itself. A Leap Motion controller turns the viewer's hand into the means of rotation, so that shifting one's fingers in the air rearranges which self is shown. The work investigates how soft, hand-made physical objects and real-time digital imagery can hold the same question together: that perception of the self is multi-sided, mediated, and shaped by whoever happens to be moving in front of it.
Documentation (2022)

Concept Sketch


Pepakura Test

Soft Sculpture in Different Angle

Interaction with a Leap Motion Controller

